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Sheepshead Variants

Sheepshead is one game with a hundred house rules. Every tavern and family plays a slightly different shape, and arguing over the right one is half the fun. Here is a map of the common variants, with the deck, trump, and scoring all staying the same as on the rules page. At the bottom we are honest about exactly what Schmear deals today.

Player counts

Partner systems

All-pass options

When nobody picks, the table needs a plan. Houses pick one:

The doubling family

These declarations raise the stakes, and houses mix and match. All of them are spelled out on the rules page.

What Schmear supports today

We would rather tell you straight than oversell. Here is the current table:

FeatureStatus
5-handed (standard)Supported
Jack of diamonds partnerSupported
Called ace partnerSupported
LeasterSupported
DoublerSupported
Dealer stuckSupported
Crack, recrackSupported
Blitz, Indian blitz, Johnny blitzSupported
Blitz crack, blitz recrackSupported
Sheepshead callSupported
3-handedOn the roadmap
4-handedOn the roadmap
6-handed (dealer sits out)On the roadmap
Called ten partnerOn the roadmap

Six-handed and called-ten are not dealt yet; everything else above is live right now. New to the game? Start at the beginner walkthrough. Otherwise, pull up a chair and schmear something.

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