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Sheepshead Variants

Sheepshead is one game with a hundred house rules. Every tavern and family plays a slightly different shape, and arguing over the right one is half the fun. Here is a map of the common variants, with the deck, trump, and scoring all staying the same as on the rules page. At the bottom we are honest about exactly what Schmear deals today.

Player counts

Partner systems

All-pass options

When nobody picks, the table needs a plan. Houses pick one:

The doubling family

These declarations raise the stakes, and houses mix and match. All of them are spelled out on the rules page.

What Schmear supports today

We would rather tell you straight than oversell. Here is the current table:

FeatureStatus
5-handed (standard)Supported
Jack of diamonds partnerSupported
Called ace partnerSupported
LeasterSupported
DoublerSupported
Dealer stuckSupported
Crack, recrackSupported
Blitz, Indian blitz, Johnny blitzSupported
Blitz crack, blitz recrackSupported
Sheepshead callSupported
Called ten (three aces rule)Supported
4-handed (2 on 2)Supported
3-handed, cutthroat (picker alone)Supported
3-handed, partnerSupported
6-handed (dealer sits out)Supported

Every player count from three to six is live right now: small tables so a few people can play without bots, the standard five-handed game, and the six-handed Sixpack where the dealer sits out each hand. New to the game? Start at the beginner walkthrough. Otherwise, pull up a chair and schmear something.

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