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How to Play Sheepshead

Sheepshead is a five-handed trick-taking card game, Wisconsin's official card game and a Midwest tavern tradition. One player (the picker) takes on the rest, usually with a secret partner. The picking side needs 61 of the 120 points in the deck.

The deck

32 cards: A, 10, K, Q, J, 9, 8, 7 in each suit. Point values: Ace 11, Ten 10, King 4, Queen 3, Jack 2; nines, eights and sevens are worth nothing. The whole deck totals 120.

Trump

Fourteen cards are trump, and the order surprises newcomers. From highest to lowest:

Q♣ Q♠ Q♥ Q♦ J♣ J♠ J♥ J♦ A♦ 10♦ K♦ 9♦ 8♦ 7♦

Every queen, every jack, and all diamonds. The three remaining suits (clubs, spades, hearts) are "fail" and rank A, 10, K, 9, 8, 7. You must follow the suit led if you can; all trump counts as one suit.

The deal and the pick

Everyone gets six cards; two go face down as the blind. Starting left of the dealer, each player may pick the blind (committing to take 61) or pass. The picker adds the blind to their hand and buries two cards face down; buried points count for the picking side.

Partners

Doubling: cracks, blitzes, and the sheepshead call

After the bury, declarations go around. Declared cards are shown to the table.

If everyone passes

Scoring

ResultStakes
Picking side takes 61–90base win
91 or more (defenders under 31)double: schneider
Every tricktriple: schwarz
Picker fails (60 or less)same multipliers, paid out instead of collected

With a partner, the picker carries two shares and the partner one. Alone, the picker carries it all. The running tally lives in The Sheet on the right of every table.

Schmear-isms

Want more?

For deep strategy, the community classics are worth a read: the Ten Commandments of Sheepshead at sheepshead.org. Then come back and schmear something.

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